Enchanted Water Bottle
Group Project, Designing Product Interactions
The Enchanted Water Bottle was born out of the Designing Product Interactions course at Northwestern University. My team and I set out to ‘enchant’ a water bottle and encourage hydration through a convenient, playful and animated interaction.
Product Interaction Design
Agile Physical Prototyping
The water bottle encourages hydration by gently progressing through a series of events that increase in noticeability. These events include illumination and a gentle rocking motion of the bottle. The user receives feedback of their hydration status while they drink, as the LEDs fade and reset.
2. First Notification: low light
3. Second Notification: brighter light + rocking motion
4. Light fades while drinking
We used product-interaction design frameworks to explore and design a simple and intuitive interface that encouraged users to hydrate. We narrowed down on a few concepts after broadly ideating, and worked to integrate them into an effective product.
Prototyping: Concept Refinement
We explored product features using quick, low fidelity physical prototypes. We refined our concept through a series of design iterations of increasing fidelity.
I developed the mechatronics assembly from a breadboard to a soldered assembly. I also programmed the Arduino microcontroller with my team.